fr en
Interview – Komori-San

Interview – Komori-San


Today Geek-Art has the immense pleasure of introducing you to Komori-San. If the article inspires you, we invite you to share it and to discover his world and his works on Etsy !

Geek -Art : Hello Komori-San, could you introduce yourself in a few words?

Komori-San : Hi! My name is Aniss, and I am the human hands behind the Komori-san projects, (previously under the alias Aither). I am 30 and am currently residing in Montreal, where I have lived for the past few years. While I am have been a self-taught sculptor for 10 years now, I am also a preschool teacher, working with children ranging from 2 to 6 years old.

GA : Can you tell me a bit about your art?

KS : My work is largely focused on character design, and while I do enjoy painting, making illustrations, writing backstories, or even engaging in set design for these characters, my work mainly revolves around sculptures. I have always been a lover of fantasy since I was a child; I used to read stories, or watch shows and movies and dream of mythical creatures such as monsters and other beasts coming to life before my eyes. Naturally, I was driven to try to create these types of characters when I discovered the art of sculpture. Today, I find inspiration from folklore and pop culture to give birth to my creations, their final look an endearing mix between sweet and strange.

GA : What is your artistic background?

KS : As a child, I loved to draw and give life to various tiny monsters, but it was only during my early twenties, when I discovered Fimo clay, that something really clicked. I slowly began to sculpt, at first with no real intention, but as a hobby I would partake in a few times per month. After some time, I realized I thoroughly enjoyed sculpting, and sought out to learn more, and more everyday. I decided to make this art project happen 5 years ago. I often watched tutorial videos, and began to observe the art of other sculptors and mentors I admired, in order to understand how to reproduce or create what was in my head. When sculpting, you have to be willing to try new things, which will sometimes fail, but that is what I love and appreciate about sculpture; with each minute of it, I learn something new.

GA : Have you had any important encounters that influenced you?

KS : No, not directly but my discovery of Hayao Miyazaki in my teenage years completely shook me to my core, and he began to influence my vision of the world and of the art I wanted to create. I immediately connected with his capacity to give life to whole new universes with such deep characters, and this encouraged me to give birth to my own personal worlds.  I’m forever blown away by the quality and emotions emaning from his characters but also backgrounds, ambiances and topics he adresses to the world.

GA : What are your inspirations ? 

KS : My biggest source of inspiration comes from folklore, from any culture around the world, but more specifically from Japanese and European folktales, as well as from gothic and romantic literature. In addition to Miyazaki and the creative works of Studio Ghibli, I am also inspired by the work of Brian Froud (Dark Crystal, such a classic), in addition to Guillermo Del Toro and Mike Mognola for their specific approach of the monster, creations and visuals.

GA : Do you have a particular way of working?

KS : I usually start my work with a quick sketch, an outline of a figure, a facial expression or a scribbled concept in my notebooks. Next, I draw the project more precisely to scale, and try to represent and explore the character using different angles. Once I have completed the schematics, I begin the process of making the actual 3D creation, including constructing the wire frame, adding and sculpting the polymer clay, and lastly, painting the finished product.

GA : What are your techniques ? 

KS : My sculpting style is not based on any specific technique, but rather, it depends on the effect I want to create for that particular character. However, I mostly work with polymer clays such as Fimo or Super Sculpey. I also use a large variety of tools, including wires, pencils, and more traditional sculpting tools

GA : What’s your vision about pop culture and geek art ? 

KS : As I was born near the end of to 80s, I was highly influenced by geek culture from a young age, and enjoyed watching series such as Batman, Spiderman, Teenage Mutant Ninja Turtles, Beetlejuice, and X-Men. Club Dorothée also introduced me to many Japanese animations which I quickly became a fan of, like Dragon Ball, Nicky Larson, and later on, Pokemon and Sukura Card Captor. However, it was when I received my first NES, and then GameBoy, that I truly embraced and identified with being a happy, little geek boy. This geek culture continues to be a big part of my identity and my life, and still inspires me today. I have always loved the concept of exploring aspects of other cultures besides your own, and taking inspirations from around the world to create art; it is a wonderful, uniting thing.


Otherwise : 

Your favorite pop movie :  It’s close to impossible to chose only one movie. But I would go for the favorites of my childhood as Dark Crystal and the Nigtmare Before Christmas. For the more recent ones, I’d say Spirited Away and the Lord of the Rings… obviously !

Your favorite pop book : Without a doubt, The Lord of the Rings trilogy or the complete work of Lovecraft.

Your favorite video game(s) : I have a special attachment with Final Fantasy XVII but the whole Final Fantasy universe is awesome. In the last years, I’d say I really enjoyed the game Journey.

Your favorite comic book(s) : Still a difficult one but maybe the Dark Knight Returns from Miller


Fan de Geek-art de la première heure, vieux geek et fan de mangas, Quentin est aussi un instituteur et un passionné de pop culture qu'il consomme sans modération.

    Related Posts
    Leave a comment

    Your email address will not be published. Required fields are marked *

    This site uses Akismet to reduce spam. Learn how your comment data is processed.