Portfolio | The Biomechanical Art of Peter Gric
Did you say Giger?
In the early 1990s, Peter Gric began to discover the possibilities of computer graphics for his paintings. From then on, his organic-surrealist visual imagery was enriched with architectural structures and complex artifacts. Instead of using a pencil and sketchbook, he began to design his compositions using 3D visualization software, transferring virtual reality into the painting and finding his unique and distinctive style in this fusion.
This method is particularly evident in his “Artificial Spaces” series. These paintings are based on three-dimensional geometries constructed with something like a “virtual building block system” or other mathematical and algorithmic concepts. The creation of these images becomes a play with complex spaces and perspectives in order to create normally inaccessible places in a completely artificial arrangement of space and light. By translating these virtual concepts into paint, Gric attempts to enter these artificial spaces and make them tactile. He seeks to give them form and substance, moving them from their virtual state to a substantial manifestation.